
Image 1: The material is DGS. HDRI image based lighting has been used and rendered using mental ray.Image 2: The material used is blinn. Lighting is done using custom 3 point light rig set up and rendered through mental ray.
Image 3: The material used is blinn. Lighting is also through custom 3 point rig but different material attributes.
All these models have been textured using maya's in built procedural textures


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