Thursday, December 4, 2008

Sketching

This image is a sketch of an Orc Grunt from Warcraft3.
The source of this image is the Warcraft user manual.


This is a sketch of the Indian actress Aishwarya Rai.
The source of the image is front of a magazine.

Sunday, October 19, 2008

MEL script IKFK Matching- WIP





I am writing a mel script that matches an IK skeleton to an FK skeleton and vice versa.
It works well and I am currently working on making it even better and then work on
making a UI so that the script can be applied to any character.

The script contains 3 parts now. The first part creates an IK set up.
The 2nd part matches an IK to FK and the third part is matching the FK
set up to the IK one.

I have included a video demonstration of the mel script

Tuesday, October 14, 2008

Warrior Rig - Work in Progress



This is the first version of the warrior character Rig. I have named him " Bahadur"

His model was given to me by my instructor who is an animator and she wants him to be
capable of doing the following things:

1.Grab a weapon and have the option of anchoring it to the hand
2. Plant his feet, walk, run and jump.
3. Should be able to create dynamic poses using his spine.
4. Pose his fingers for different gestures
5. He should be able to drop the weapon and pick it up.
6. Rotate and twist the hand.


Bahadur contains an armor which makes him have both rigid and non rigid geometry.
The Rigid Parts of the Armor are- Chest plate , Shoulder Armor, The Waist Armor, The Knee Armor and Ankle Armor
The NonRigid Parts of the Armor are- the two belts around his waist plate, wrist armor and shin armor

The armor interacts with the body such that when he bends the chest armor slides in and out. The lower part of the waist armor slides in when he bends forward and when he bends back it slides up. This kind of interaction was necessary for preservation of volume so that the rigid parts have consistent volume.

The shoulder plates also slide with the outer plate sliding more than the inner one to facilitate
movement of the shoulder.

Saturday, September 27, 2008

Renders of 3D flex drive



Image 1: The material is DGS. HDRI image based lighting has been used and rendered using mental ray.
Image 2: The material used is blinn. Lighting is done using custom 3 point light rig set up and rendered through mental ray.
Image 3: The material used is blinn. Lighting is also through custom 3 point rig but different material attributes.

All these models have been textured using maya's in built procedural textures

Monday, July 14, 2008

HEAD MODEL

































Modeled this head over 3 days

low poly count : 720